
Reference Manual
Startup
When you startup wxFlythrough without a BSDL scene as argument, an empty scene
containing a box and one light source only is displayed.

Navigation
You can inspect
the scene using the right mouse button. The camera rotates around the current
lookpoint. Moving the mouse horizontally rotates the camera horizontally around the
lookpoint. A vertical move of the mouse moves the camera above or below the
lookpoint.
To zoom inside or outside, press the Shift key while moving the mouse vertically.
If you want to inspect an object, you can select it and apply Menu-View-Inspect
Selection which moves the camera to the selected object and places the lookpoint
to the middle of the object's boundingbox.
Selection


Pressing the left mouse button selects the object under the mouse pointer. While
pressing the shift key, you can select multiple objects. The only benefit of selecting
objects at the moment is to change the view in order to inspect the selected object. Use Menu-View-Inspect
Selection to move the camera to the selected object.
Display quality
You can adjust the display and motion quality by selecting View-Preferences in
the menubar. In the dialogbox, you can adjust the rendering quality, the motion quality,
framerate, and the time in backbuffer.
The Console
The console window can be opened for viewing error messages during loading of files.
Loading files

You can either load files with the Menu-File-Load or by dropping BSDL3-files
from the Windows Explorer into the wxFlythrough window.
Reloading files
With Menu-Reload, the same file is reloaded again. This enables the user to modify
the 3D scene in a text editor and watching the changes in wxFlythrough by reloading
the file.
Saving files

Bernhard Bühlmann
1997
You can also save the current 3D scene to a different name. However, all
formatting and comments will be lost. The first camera in the scene will be set to the
current camera position and viewpoint. This way, you can adjust the view of a BSDL scene
with wxFlythrough.