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Your email-address: |
You have to specify your email address. The URL of the rendered image will be sent to you by email. Only email addresses of the domain unibe.ch will be notified! |
Resolution |
X: Y: (Specify the image size in pixels to override the size specified in the BSDL file.) |
BSDL-File: |
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AuxilaryFile 1: |
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AuxilaryFile 2: |
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Oversampling: |
2 x Oversampling (takes 4 times longer to process, but enhances image quality) |
Type of processing: |
Express (12
Min. max. CPU, 4-8 processors in parallel) Medium (3 hours CPU, 2-4 processors in parallel) Long (16 hours CPU, 1 processor serial) |
| Don't use #include in your BSDL scene. Try to specify the scene in one single file. You can use bsdlWriter to convert #include scenes to single file scenes. | |
| If you use bitmap textures (polygonmapper), keep BSDL scene and bitmap in the same directory. The bitmap must be specified as AuxilaryFile. | |
| The same procedure applies for BSL shading language files. | |
| More information on the Deep Ray project can be found on the DeepRay homepage. | |
| You can also have a look at the DeepRay paper which has been published at HPCN98 in Amsterdam. | |
| Watch how your job affects the system load of the SP. Check out the SP monitor. | |
| If your BSLD scene has not been processed, try to use a different type of processing (Medium or Long). Be sure that the scene contains no errors. |
If you have questions or bug reports, contact Bernhard Bühlmann.
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