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BOOGA
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deep-ray.gif (638 Byte) Parallel Raytracer

Your email-address:


You have to specify your email address. The URL of the rendered image will be sent to you by email. Only email addresses of the domain unibe.ch will be notified!

Resolution

X: Y:
(Specify the image size in pixels to override the size specified in the BSDL file.)

BSDL-File:

AuxilaryFile 1:

AuxilaryFile 2:

Oversampling:

2 x Oversampling (takes 4 times longer to process, but enhances image quality)

Type of processing:

Express (12 Min. max. CPU, 4-8 processors in parallel)
Medium (3 hours CPU, 2-4 processors in parallel)
Long (16 hours CPU, 1 processor serial)

Hints and Tips

Don't use #include in your BSDL scene. Try to specify the scene in one single file. You can use bsdlWriter to convert #include scenes to single file scenes.
If you use bitmap textures (polygonmapper), keep BSDL scene and bitmap in the same directory. The bitmap must be specified as AuxilaryFile.
The same procedure applies for BSL shading language files.
More information on the Deep Ray project can be found on the DeepRay homepage.
You can also have a look at the DeepRay paper which has been published at HPCN98 in Amsterdam.
Watch how your job affects the system load of the SP. Check out the SP monitor.
If your BSLD scene has not been processed, try to use a different type of processing (Medium or Long). Be sure that the scene contains no errors.

If you have questions or bug reports, contact Bernhard Bühlmann.

 

Last changed: 12.05.98

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BOOGA - A project of the fcg Research group of the Insitute of Computer Science of the University of Berne