From damien.pollet at inria.fr Tue Oct 12 18:46:06 2010 From: damien.pollet at inria.fr (Damien Pollet) Date: Tue, 12 Oct 2010 18:46:06 +0200 Subject: [sbe-discussion] Pharo/Squeak by Example source moved to github Message-ID: <84FB5869-2F1C-41A0-B957-7B59D7ACDFE3@inria.fr> See http://github.com/SquareBracketAssociates/ -- Damien Pollet type less, do more [ | ] http://people.untyped.org/damien.pollet From glou47 at gmail.com Thu Oct 14 22:44:39 2010 From: glou47 at gmail.com (Georges M Louis) Date: Thu, 14 Oct 2010 22:44:39 +0200 Subject: [sbe-discussion] sbe-discussion@iam.unibe.ch Message-ID: <4CB76BB7.1010000@gmail.com> Hi. I believe that in the LightsOut example, the empty mouseMove: method should be defined in class LOCell, not LOGame : Method 2.11: Overriding mouse move actions. LOGame?mouseMove: anEvent Rgds, Georges Louis -------------- next part -------------- An HTML attachment was scrubbed... URL: From oscar at iam.unibe.ch Fri Oct 15 09:24:59 2010 From: oscar at iam.unibe.ch (Oscar Nierstrasz) Date: Fri, 15 Oct 2010 09:24:59 +0200 Subject: [sbe-discussion] Re: sbe-discussion@iam.unibe.ch In-Reply-To: <4CB76BB7.1010000@gmail.com> References: <4CB76BB7.1010000@gmail.com> Message-ID: <58F5D5BF-2244-4D5E-A0B9-680B47E38AAF@iam.unibe.ch> Hi Georges, You are right. In the running version of the game it is like that. Thanks for catching this blunder. - on On Oct 14, 2010, at 22:44 , Georges M Louis wrote: > Hi. > > I believe that in the LightsOut example, the empty mouseMove: method should be defined in class LOCell, not LOGame : > > Method 2.11: Overriding mouse move actions. > LOGame?mouseMove: anEvent > > Rgds, > > Georges Louis > _______________________________________________ > Sbe-discussion mailing list > Sbe-discussion at iam.unibe.ch > https://www.iam.unibe.ch/mailman/listinfo/sbe-discussion From stephane.ducasse at free.fr Tue Oct 19 12:59:18 2010 From: stephane.ducasse at free.fr (stephane ducasse) Date: Tue, 19 Oct 2010 12:59:18 +0200 Subject: [sbe-discussion] Re: sbe-discussion@iam.unibe.ch In-Reply-To: <58F5D5BF-2244-4D5E-A0B9-680B47E38AAF@iam.unibe.ch> References: <4CB76BB7.1010000@gmail.com> <58F5D5BF-2244-4D5E-A0B9-680B47E38AAF@iam.unibe.ch> Message-ID: <614455BF-2270-4408-8028-500B20994627@free.fr> oscar do we have a log of the problems reported? Stef On Oct 15, 2010, at 9:24 AM, Oscar Nierstrasz wrote: > > Hi Georges, > > You are right. In the running version of the game it is like that. > > Thanks for catching this blunder. > > - on > > > On Oct 14, 2010, at 22:44 , Georges M Louis wrote: > >> Hi. >> >> I believe that in the LightsOut example, the empty mouseMove: method should be defined in class LOCell, not LOGame : >> >> Method 2.11: Overriding mouse move actions. >> LOGame?mouseMove: anEvent >> >> Rgds, >> >> Georges Louis >> _______________________________________________ >> Sbe-discussion mailing list >> Sbe-discussion at iam.unibe.ch >> https://www.iam.unibe.ch/mailman/listinfo/sbe-discussion > > > _______________________________________________ > Sbe-discussion mailing list > Sbe-discussion at iam.unibe.ch > https://www.iam.unibe.ch/mailman/listinfo/sbe-discussion > From oscar at iam.unibe.ch Tue Oct 19 19:09:31 2010 From: oscar at iam.unibe.ch (Oscar Nierstrasz) Date: Tue, 19 Oct 2010 19:09:31 +0200 Subject: [sbe-discussion] Re: sbe-discussion@iam.unibe.ch In-Reply-To: <614455BF-2270-4408-8028-500B20994627@free.fr> References: <4CB76BB7.1010000@gmail.com> <58F5D5BF-2244-4D5E-A0B9-680B47E38AAF@iam.unibe.ch> <614455BF-2270-4408-8028-500B20994627@free.fr> Message-ID: Yes, I keep track of this and log changes in the errata file. Have not had time yet to deal with this one. -on On 19 Oct 2010, at 12:59, stephane ducasse wrote: > oscar > > do we have a log of the problems reported? > > Stef > On Oct 15, 2010, at 9:24 AM, Oscar Nierstrasz wrote: > >> >> Hi Georges, >> >> You are right. In the running version of the game it is like that. >> >> Thanks for catching this blunder. >> >> - on >> >> >> On Oct 14, 2010, at 22:44 , Georges M Louis wrote: >> >>> Hi. >>> >>> I believe that in the LightsOut example, the empty mouseMove: method should be defined in class LOCell, not LOGame : >>> >>> Method 2.11: Overriding mouse move actions. >>> LOGame?mouseMove: anEvent >>> >>> Rgds, >>> >>> Georges Louis >>> _______________________________________________ >>> Sbe-discussion mailing list >>> Sbe-discussion at iam.unibe.ch >>> https://www.iam.unibe.ch/mailman/listinfo/sbe-discussion >> >> >> _______________________________________________ >> Sbe-discussion mailing list >> Sbe-discussion at iam.unibe.ch >> https://www.iam.unibe.ch/mailman/listinfo/sbe-discussion >> > > > _______________________________________________ > Sbe-discussion mailing list > Sbe-discussion at iam.unibe.ch > https://www.iam.unibe.ch/mailman/listinfo/sbe-discussion >